Plexiglass Dry-point Prints
10th Grade (Art II)
Computer Graphics
10th-12th grade
10th-12th grade
In this course, students were introduced to the various tools within Adobe Illustrator & Photoshop and how to utilize them in practical ways.
Art I served as a prerequisite to this course, so students were familiar with ideas such as using value to illustrate correct lighting and understanding basic perspective.
Students are introduced to basic gestalt design principals, real-world creative processes (such as interacting with clients), and the history of graphic design. Because there are many ways to create a single effect with these two programs, students had to think through their process, and idea before they could even begin creating.
Adobe Illustrator projects included:
-Creating an interesting composition using only geometric shapes.
-Designing themselves, or a celebrity, in the popular "flat-design" style.
-Creating an Illustration that had to be based on 1 of 3 themes: nature, dreams, creatures/characters.
-A real-world project were students are hired by the school board (the client) to design next year's course catalog cover. The board considers all designs, but only one is selected.
Adobe Photoshop projects included:
-Restoring damaged photos.
-Colorizing black & white photos.
-Creating realistic tattoos on selfies.
-Placing a landscape in a lightbulb
-Creating artificial lighting to alter the mood of a photograph. This later serves as grounds for designing (or mimicking) movie posters.
-Generating a composite photo, where students turn a selfie into an architectural creature. Merging stone architecture elements to their faces, to make them seem otherworldly.
In addition to these projects, students also served as the "design hub" of the school. Creating posters, advertisements, and merchandise for the school's various clubs and organizations.
Art I served as a prerequisite to this course, so students were familiar with ideas such as using value to illustrate correct lighting and understanding basic perspective.
Students are introduced to basic gestalt design principals, real-world creative processes (such as interacting with clients), and the history of graphic design. Because there are many ways to create a single effect with these two programs, students had to think through their process, and idea before they could even begin creating.
Adobe Illustrator projects included:
-Creating an interesting composition using only geometric shapes.
-Designing themselves, or a celebrity, in the popular "flat-design" style.
-Creating an Illustration that had to be based on 1 of 3 themes: nature, dreams, creatures/characters.
-A real-world project were students are hired by the school board (the client) to design next year's course catalog cover. The board considers all designs, but only one is selected.
Adobe Photoshop projects included:
-Restoring damaged photos.
-Colorizing black & white photos.
-Creating realistic tattoos on selfies.
-Placing a landscape in a lightbulb
-Creating artificial lighting to alter the mood of a photograph. This later serves as grounds for designing (or mimicking) movie posters.
-Generating a composite photo, where students turn a selfie into an architectural creature. Merging stone architecture elements to their faces, to make them seem otherworldly.
In addition to these projects, students also served as the "design hub" of the school. Creating posters, advertisements, and merchandise for the school's various clubs and organizations.